AI Insights · Timothy · October 2021
Top 2D Realistic Games on Android in South America Q3 2021
An overview of the performance of the top 5 2D realistic games on Android in South America during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw significant activity in the 2D realistic games category on the Android platform in South America. Here’s a closer look at the performance of the top 5 games in this category, based on data from Sensor Tower.
8 Ball Pool from Miniclip.com experienced a fluctuating trend in weekly revenue, peaking at approximately $82K at the end of June and seeing a low of around $55K in early August. Weekly downloads varied, with a notable increase in September, reaching around 391K. Active users remained robust, gradually increasing from 3.3M in June to a peak of 3.6M by the end of September.
Evony: The King's Return by TG Inc. showed consistent weekly revenue, starting at $47K and peaking at approximately $59K at the end of September. Downloads saw a significant surge in July, reaching over 300K, and then stabilized around 250K. Active users increased consistently, starting at 300K in June and reaching about 662K by the end of September.
Rise of Castles: Ice and Fire from Long Tech Network Limited had steady weekly revenue, fluctuating between $36K and $45K, peaking mid-September. Downloads peaked at over 50K in early August but saw a decline towards the end of the quarter, dropping to around 16K. Active users also saw a decline, starting at 142K in late June and decreasing to 135K by the end of September.
Chapters: Interactive Stories by Crazy Maple Studio Dev maintained stable weekly revenue, peaking at approximately $46K in early August. Downloads varied, with a high of around 79K in late August, and a decline towards the end of the quarter to about 46K. Active users showed a gradual decrease, starting at 325K in late June and dropping to around 283K by the end of September.
Lastly, Last Shelter: Survival from Long Tech Network Limited had a more volatile performance. Weekly revenue peaked at $48K in early September but fluctuated throughout the quarter. Downloads saw a significant drop, from 24K in early August to just over 2K by late September. Active users also declined, from 15K in early August to around 4.8K by the end of September.
For more detailed insights and data, visit Sensor Tower.